![]() L-ISA Studio runs exclusively on Mac systems and officially requires a quad-core Intel Core i7 processor at minimum due to the software’s demanding spatial simulation and beefy 96-source capabilities, but I was able to run my 16 sources through a dual-core i5 MacBook Pro without a hitch. Installing and setting up L-ISA Studio was time-consuming and fairly convoluted, but a set of brief video tutorials provided all the I/O configuration information required to get started. Thanks to Apple Music’s embrace of Dolby Atmos-processed songs, among other factors, “spatial audio” is a major buzzword in the industry, so it felt like the perfect time to explore mixing in every conceivable dimension. I fit solidly into that category, so I tried my hand at using L-ISA Studio to up-mix the song “Alligator” by Billy Cadden. This specific control interface allows the software to provide an accurate and true-to-life rendering of a 3D mix using only a pair of headphones, theoretically expanding options for sound engineers who are accustomed to working in stereo and mixing away from big consoles and purpose-build monitoring stations. ![]() The scope of this review is limited to L-ISA Studio Version 2.4’s binaural output engine, which is now available to sound engineers indefinitely for no cost and requires no extra hardware to use. If you’re looking to take advantage of L-ISA Studio’s hardware routing and deploy it in a multi-channel recording studio or live sound application, the software is available to individuals at a yearly or monthly subscription cost of €290 and €29, respectively (that converts to roughly the same price in dollars, at the time of publication). ![]() SEE IT Getting started with L-Acoustics L-ISA Studio
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